Clever Darts

Handicapping: Beat Better Players Fairly

The gap between you and the pub shark is negotiable. Handicaps that make mismatched games worth playing.
By Charles Wallace · Updated
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Dave's already on 170 while you're still parked on 350, third leg running, and the only sound at the board is him quietly counting his out. A scoreboard that lopsided isn't a game anymore — it's a demonstration.

Handicapping fixes that. Done right, it turns a mismatch into a contest where both players are sweating the last double.

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What a handicap means in darts

A handicap is any deliberate adjustment that offsets a skill gap before the first dart flies. Unlike golf, darts has no official handicap system — leagues and pubs improvise with a few well-worn methods.

The goal isn't charity. It's making the game tight enough that both players throw their best.

The four ways to level a match

MethodHow it worksBest for
Staggered startsStronger player starts 501, weaker starts 401 or 301Most 01 nights
Spot points or legsWeaker player gets points up front, or starts the match 1–0 upMulti-leg matches
Rule handicapsFewer darts, harder finishes, off-hand throws for the stronger playerFun nights, big gaps
Average-basedStarting scores set from recorded three-dart averagesLeagues that keep stats

Staggered starting scores

The most common approach in 01 games is different starting totals: the stronger player begins on 501, the weaker on 401 or 301. Both still score normally and both still finish on a double, exactly as in standard 501 rules.

Tuning is simple. If the weaker player keeps losing, widen the gap by 50 or 100; if they win two nights running, narrow it.

Skill gapSuggested setup
Slight501 vs 451, adjust in steps of 50
Clear501 vs 401
Big501 vs 301
Beginner vs league player501 double-out vs 301 with any-out finishing

Head starts and spot points

Instead of changing the starting score, credit the weaker player with points. Spotting 100 points in a 501 leg means they effectively begin on 401 — same math, different framing.

Over a multi-leg match, spot legs instead. The weaker player starts 1–0 or 2–0 up in a race to five.

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Dart and rule handicaps

You can also handicap the stronger player's tools or rules:

  • Fewer darts. They throw two darts per visit instead of three.
  • Harder finishes. They must finish double-out — or on one specific double — while the weaker player finishes on any single.
  • Restricted targets. In games like cricket, they can only close numbers with doubles or trebles.
  • Off-hand darts. For huge gaps, one dart per visit gets thrown with the non-dominant hand.

These are fun but blunt. They change how the better player actually throws, which some people enjoy and others hate.

Average-based handicaps

Serious leagues set handicaps from recorded three-dart averages. If one player averages 60 and another 45, the difference over a typical leg tells you roughly how many points to spot.

The rough method: estimate how many visits a leg takes each player, then set starting scores so both project to finish around the same visit. Knowing what a good darts average looks like helps you sanity-check the numbers before trusting them.

Getting the spirit right

A good handicap gets reviewed, not carved in stone. The whole point is that it shrinks as the weaker player improves.

And resist the urge to over-spot. A weaker player who only wins off a huge head start learns less than one who loses close legs.

What's a fair handicap for a beginner against a league player?

Start the beginner on 301 with any-out finishing while the league player plays 501 double-out, then adjust from results. No formula beats a few evenings of evidence.

Do professional or sanctioned events use handicaps?

No. Handicapping lives in social play, pub leagues, and club nights — not professional competition.

Can you handicap electronic dartboard games?

Yes. Many soft-tip machines have built-in handicap settings that stagger starting scores or spot points automatically.

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Set a handicap, play three legs, and adjust — the right number is the one that makes the last leg tense.